Learn the basics of the Nr. 1 real-time design tool for the broadcast industry with this introduction to Viz Artist course.
Viz Artist releases designers from repetitive graphics creation and gives them complete freedom to concentrate on the creative side of their work. It could be designing an original graphic for a breaking news story, or designing an innovative election project. Because Viz Artist is real-time and easy to use, projects are completed quickly in time for the live broadcast.
Video & Clips
Viz Artist fully supports video as part of the creation process. Videos can be used as part of a scene, or as textures mapped on geometry using UV coordinates. Viz Artist is able to integrate clips of any resolution or live streaming video as part of the scene design.
Viz Artist has the ability to import models from other 3D packages. It supports files from all major 3D modeling applications. It accepts the majority of these formats' geometry parameters, such as reference to textures, texture mapping coordinates, smoothing groups, materials, and lighting.
Viz Artist comes with an integrated multi-user database that serves as the central point for storing all assets. This asset management database provides efficient and secure file-handling. Art Directors can better manage and keep organized the graphic assets, and use the Graphic Hub manager to deploy projects to any location on the network. Company-wide changes in branding, such as new fonts or textures can be accomplished by editing a single element. Changes will translate to projects and assets associated with that element or style. All objects keep track of their references under all circumstances.
Project Management
Viz Artist offers great flexibility when it comes to organizing references. Scenes, including all their relevant references, can be arranged in different projects. Complex scenes often contain many image, object, clip, and font references. These references are registered in Graphic Hub and can be easily searched for using any of their properties. All elements necessary for handling complex designs are accessible from one place.
Native support for Substance Materials
The Substance Shader plugin (license required) for Viz Artist brings the power of Allegorithmic Substances to Viz Engine. Substances are used to generate high-quality textures and allow artists to tweak the look of the resulting textures in real-time. And Cinema4D LiveLink integration allows designers to import their projects into Viz Engine and modify them in real-time.
Viz Artist is an advanced real-time motion graphics authoring system for the creation of stunning real-time graphics. Built with an elegant and easy to use drag-and-drop user interface and sophisticated 3D animation and modeling tools, Viz Artist enables the digital artist to produce complex and engaging visual content for broadcast, virtual sets, and visualization in less time and with greater creative freedom.
Viz Artist specifications
Software | Viz Engine 3.5.1 or later, or Viz Engine 2.8 PL5 HotFix3 Viz World Client 12.0 or later (see Vizrt Maps) Viz DataPool 2.10 or later Extra Viz 2 plug-ins (for Viz 2.x) Optional: Mediaftp and Fsmon are used for the Viz One integration. Installers are bundled with Viz One. Optional: Viz Content Pilot with Viz Template Wizard, Media Sequencer, Viz Multiplexer and Thumbnail Generator. Note: Viz Engine 2.8 is not compatible with Viz One. |
Executable(s) | viz.exe VizGui.exe vizSend.exe |
TCP: 6100 (preview and playout) 14300 (Viz Multiplexer) 50007-50009 (multiplexing). | |
Local drive access | Read and write access to Windows 7: C:%LOCALAPPDATA%VirtualStoreProgram Filesvizrtviz3 Windows XP: C:Program Filesvizrtviz3 |
Network access | Mapped drive to VOS still store folder and Viz Engine data root (see Shared Data) |
Operating system | Windows XP SP2/SP3 (32-bit) and Windows 7 (64-bit) |
The Viz Artist design machine should preferably have the same specifications as the Viz Engine playout renderers, especially if the designers need to test performance issues on demanding scenes.
If designers are creating templates for Viz Content Pilot System (VCP), it is recommended that VCP is installed on a separate machine for more accurate playout emulation on Viz Engine.